GOGOYU is an interactive desktop web Flash game powered by the real-world activities of the kids who play it. It is the first real world video game powered by real world activity. It was launched (beta) in Canadian elementary schools in April 2012 as a step towards fighting childhood obesity.
GOGOYU is set in 2032. It is a time of crisis, according to the game, because people are running out of energy. Children play GOGOYU by wearing a FitBit pedometer that is used to track the amount of steps they take every day. The more active they are, the further their characters go in the online game, which has the avatars doing all sorts of fun things like engaging in snowball fights and placing ingredients into a device that will spit out a virtual “Made in Canada” omelet. An online timer limits game play to 20 minutes a day.
The building of this game was a team effort and I was one of a few other developers who worked on it. It was a tight deadline with a huge amount of work. All developers on this project contributed in every area and aspect of developing this game so it was truly a joint effort. All illustrations and designs by Crispin Porter + Bogusky.
Technologies : Flash Player 10, ActionScript 3, XML, Fitbit API